Wilderness
Dataloggers!
Code Red at Green Geyser
Scoring
Guide
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Overview
The Wilderness Dataloggers "Code Red at Green
Geyser" provides a module-by-module adventure for young Robocampers
to enjoy. As the adventure progresses, the opportunity to begin testing
(at the "Naturarium") allows teams to learn robot basics. They
also have access to plenty of science and ecology-oriented content. Upon
reaching the Green Geyser Wilderness, teams tackle the Park Missions to
accrue points and win the Robocamp competition.
As
with all the Camp-on-a-Disk CD-Roms, the antics of Commander-in-Chief
Roxie S. Rivetminder add a personable and unpredictable splash to the
proceedings.
Be
sure to refer to the General
Rules for additional information about the Park Missions competition.
The
Camp should evolve like this:
-
Campers get overview of week and coming competition.
- Idea
of them as "Data Rangers" on a cross-country wilderness trek
is established.
- Campers/Data
Rangers learn to design, build, and program LEGO robots.
- Lodge
Training tasks provide beginning exercises for campers.
- Teams
are established balancing different proficiencies.
- Trek
challenges fine-tune the campers' skills.
- Green
Geyser Park
missions are final competition with scoring and awards.
Awards
Certificates are included in the Extra Resources folder on this CD-Rom.
You can add winners names and print them out at "graduation".
Besides
the Park Mission competition, there are also certificates for other awards
you may want to include. Open and review the certificates for more info.
(Awards are listed at the bottom of this page.)
Bonus
Questions
There are bonus questions located on each Mission Page. Camp Directors
may choose to add these questions to the competition. Each question is
worth a certain number of points, as noted on the Bonus Question pop-up
pages.
ANSWERS to bonus questions are located in a Microsoft Word document
in the Extra Resources folder.
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LODGE
ROBOLAB Training
Concept
The ROBOLAB Training allows campers to progress through a series of programming
exercises that expands their understanding of a robot's capabilities.
These lessons step through motors and timers, light sensors, touch sensors,
and rotation (angle) sensors.
MOTORS & TIMERS
LIGHT
SENSORS
TOUCH
SENSORS
ROTATION/
ANGLE SENSORS
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TREK
Challenges
Concept
The Trek Challenges provide a hint of the adventure to come as the Data
Rangers move across the landscape enroute to the Green Geyser Wilderness.
These exercises align with the Park missions and prep campers for the
"main event."
WATER ROXIE'S PLANTS
TRANSPORT
PLANT FOOD to TREES
DELIVER
MAIL to POST OFFICE
RESCUE
PUPPY
TRAIL
HAZARDS ADVENTURE
CAMPING
OUT IN THE BIG STORM
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GREEN GEYSER PARK MISSIONS
Competition Scoring
The
Park Missions are the culmination of the Dataloggers Robocamp, where Campers
apply their newfound skill and brainpower on a mission to a storm-damaged
wilderness park. The trek to Green Geyser has been their time for training
and testing. Now the stakes are "real"- they reach the park
and put their robots to work.
A
KEY RULE:
Each "Match" is composed of three "Rounds".
Each round lasts 2 minutes. During a 2 minute round, Campers choose whatever
they want to do with their robots. They can use the entire 2 minutes to
go after the Pack Rat, or jump around and attempt to score on any of the
ten primary expedition objectives.
PARK
Missions
SALVAGE
the BRIDGE
Push bridge so its support pylons straddle the creek.
50 points
Maximum Value of 50 Points
TAKE TIMBER to the SAW MILL
The 'timber' rests near the edge of the board close to where the grizzly
bear is standing. Move timber either to the start area or to the Saw Mill.
50 points for bringing timber back to start.
25 points if logs are placed inside the circle that surrounds the mill.
50 points if logs are placed on top of the Saw Mill.
100 points of logs are placed inside the Saw Mill.
Maximum Value of 100 Points
SAMPLE
the GEYSER MICROBACTERIA
Direct the robot to the geyser. Gently drag a sample collector through
the 'mouth' of the geyser, then return to the start area. 10 points are
taken off for driving across the pond or over the geyser.
25 Points if sample collector successfully contacts interior of geyser.
50 points if sample collector successfully contacts interior of geyser
& returns to start area.
Maximum Value of 50 Points
RADIO COLLAR the GRIZZLY BEAR
Robot should transport the radio collar to the bear, and drop the collar
around the bear's neck, without knocking the bear over.
100 Points for successfully placing the collar on the bear.
50 Points for placing the collar but knocking the bear over.
Maximum Value of 100 Points
RESCUE PACK RAT & CREW
Robot must travel board and make contact with Pack Rat. Extra points are
awarded for bringing the Pack Rat back to the start area.
50 Points if robot touches Pack Rat.
100 Points if robot can carry the Pack Rat back to the Start Area.
Maximum Value of 100 Points
DELIVER
BATTERY to VISITORS CENTER
Robot must deliver battery to Visitors Center. The robot can drop the
battery through the roof, place it inside the door, or place it near the
center. Human hands cannot touch the battery during the mission.
25 Points for placing the battery near the Visitors Center
50 Points for dropping the battery through the open roof.
100 Points for placing the battery in the doorway or inside via the doorway.
Maximum Value of 100 Points
MOVE MAIN GATE
Robot must push Gate from Start Area to area indicated by dotted lines.
20 Points for positioning Gate so that any part is within the dotted lines.
35 Points for moving the gate inside the dotted lines so that no part
of it touches the lines.
Maximum Value of 35 Points
UNLOCK
WIND TURBINE
Robot must move across board and 'unlock' wind turbine by making contact
with lock mechanism.
25 Points for successfully unlocking the wind turbine.
Maximum Value of 25 Points
PLANT the KNOTTY PINE SEEDLINGS
Robot must transport Seedling Packets across board to designated red circles
and deposit Packets in circles.
15 Points for each Packet placed inside or touching any of the three circles.
100 Points for successfully placing 2 boxes inside (or touching) the largest
circle and 1 box each in the remaining two circles.
Maximum Value of 100 Points
CLEAR the AVALANCHE ROCKS
Robot must push rocks from road and into yellow circle around other side
of mountain.
10 Points for each rock moved onto or inside circle.
Maximum Value of 40 Points
MAXIMUM GAME VALUE: 700 POINTS
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Awards
Wilderness Dataloggers Greengineer Award
(grand prize)
2nd
Place
3rd
Place
4th
Place
Other Awards
Participation
Most
Ingenious Solution
Mechanical
Engineering
Leadership
Communications
Creative
Programming
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